Has 4.0 killed the game?
I was recently browsing through the forums on swtor.com again, yes I know it’s a habit of mine, if someone asks a serious question and doesn’t get an answer right away I will throw my 2 cents out into the mix just for them. But I recently came across a few forum topics that well has peaked my interest, first off here it the link to the post I’m talking about. 4.0 has killed the game, I kid you not someone actually in the off-topic section of the forums thinks that the latest patch 4.0 has killed the game. Now my thoughts on that is 1 this person may be a troll that just wants to whine about how things were changed in the game. 2 they just don’t understand the changes that have happened recently. I don’t see 4.0 as being the game killer, granted I haven’t been around for long like most, but still 3 years is a good number to be involved into something as big as this. Nor have I been playing MMOs for long. This is all still foreign to me so to speak. My blog is just my ramblings and etc. Mostly fun comments, things I’ve done with my characters, the legacies I’m building grid wide and what not. I’ve been playing video games well since early to mid 1990s. I was one of those 80s that well spent time outside and what not. I didn’t have a lot friends growing up either. I was the odd ball in all forms because I wasn’t like everyone else. I was my own person and I never changed in all these years. I became an adult in 1995 when I was 17 and emancipated by the state of Pennsylvania. But ever since I was small I had an interest in computers, then I found online things to do once I had dial up, yes I hated that dreadful noise from the modem. So happy with Cable and in the past I was happy with my DSL. But back to topic. I don’t see how 4.0 has killed the game, I still see people complaining on how it’s to easy for them now, companions are now overpowered and all that , but they don’t bother to look at someone say like myself. I am not that fast, nor am I that great, I just play at my own pace, and granted since sometimes I like to watch the cut scenes of certain flashpoints and etc. I got kicked from groups even when I said I wanted to see them for the first time. So I waited until I was a higher level then revisited the flashpoints. Granted I haven’t taken a look at the new solo-able ones yet, and I will in the future once the passion of playing the new story content has become well less than acceptable anymore. I am what one would call a mouse clicker, I rarely use the keyboard unless I am otherwise preoccupied and by that I mean having Raven in my lap and petting her as I play SW:ToR, yes my dog loves to sit in my lap and watch the characters move around on screen. Plus while fighting at times I will talk to my hubby as well because that is how I do things. I multi-task to much for some. Sorry for making sure my outside life of SW:ToR is happy as well. Back to the story content though I am one that loves to take different choices on the matter. Like when asked to kneel, well that one I will still leave on silent mode. But I have played all 9 chapters to date so far. Some of my alts sit half way I think like Chapter 5 or something along those lines. I also heard some saying it’s harder to get credits now. Seriously ? Two of my characters are currently hold at least 1.5 million on each name. I am not spending them this time on mounts and etc. from the GTN. I am looking for 2 things here to get is why I’m not wasting my credits. First one I am looking for the Ceremonial Mystic’s Armor. I’ve always wanted it for a Sith Inquisitor and I will get it eventually. I have found the lower pieces of the armor cheap as 500 credits so naturally I bought it. It’s the Upper and Supplementary ones that are still way out of my price league. I understand that some people are in the game to make credits, but to rip someone off is just well unnatural for me. It was like when I did craft on Daeqius and put it on the market I went anywhere from 1 to 5 credits of underselling because I was not in it for a fast sale, or anything I wanted to make items to help out the fellow players. But after to many hate mails from other’s about how I was undercutting their profit margin I just went “F*** it” and just started crafting for my alts on his name.
KotFE a Huge let down?
Now this was a post I didn’t see until going to grab the URL link for the other topic. Fallen Empire, Again I don’t know what it is with people that try the expansion and don’t like it so they take to the forums and rage quit, or give a long list of why they no longer want to pay to play. That is really on them I guess. I guess I really read the forums for a laugh from the trolls, or the rage haters because they feel they didn’t get what they wanted, or want a game to change to suit them. I am happy with the new story content it gives me a chance to revive some of my characters that had nothing to do after SoR and Ziost. I am in SW:ToR for story content, maybe some group stuff, maybe a guild in the future, but right now I’m just a solo player that does try to help out from time to time. I’m not saying their reasons behind quitting are not valid, everyone has a valid point, but a lot of these people do not what it takes to build a game platform, they just assume it’s easy. I belong to a community for some odd reason, because I was researching something else and came across this post of theirs. How do I create an MMORPG, while yes there are easy routes to take and no skills needed, but what people are not realizing is that Bioware is really an old company that started with a base of 100,000$USD to even start their development into video games. From 1996 until now 2015 they have become a bigger company allowing EA to buy the company as well. There are 4 branches of Bioware, base starting in Canada and ending in Austin, Texas. After reading Bioware’s blog and all. I found of something interesting. It’s free to take and maybe will open the eyes of what it is to be a video game programmer. Understanding Video Games,this is the information on the website that I was able to find so far.
About the Course
Understanding Video Games is an 11-lesson course teaching a comprehensive overview of analytical theory pertaining to video game media.
Video games are a globally entrenched entertainment medium that entertains, informs and challenges us. These games are defined by, and define our modern culture.
In this course, students will learn how to study games and engage in informed discussions about them. Ultimately, this course is about understanding the literacy of video games.
Understanding Video Games was created with the help of world renowned video game developer, BioWare Corp, located in Edmonton, Alberta.
Play and game, emergence versus progression, game mechanics, story, interpretive theory, the culture of games, violence, sex and race in games, and finally, serious games.
Estimated workload: 3-5 hours/week for non-credit; 7-10 hours/week for credit.
There are two versions of the course:
- to the world for free (no exams); and
- to University of Alberta students for UAlberta credit (STS 351).
Here is even the Syllabus for the course
Lesson 1: Introduction
In this short lesson, students will learn what to expect from the course, and will be introduced to our avatar creation module.
Lesson 2: Play and Games
Here, students will gain an appreciation for the differences between play and games. Game taxonomy and a definition of rules will be covered.
Lesson 3: Emergent and Progressive Gameplay
This lesson focuses on the difference between two major gameplay types, and how they impact our experience of video games.
Lesson 4: Game Mechanics
Students are introduced to the concepts of ludology, structuralism and the mechanics-dynamics-aesthetics approach to game analysis
Lesson 5: Story and Games
We explore the concept of games as stories, as well as the importance of narrative in video game presentation. Campbell’s monomyth theory is thoroughly explained and applied to game stories.
Lesson 6: Interpreting Games
How can structuralist and post-structuralist analysis lead us to a better understanding of “how games mean?” This lesson will introduce students to a number of theoretical frameworks for analyzing games.
Lesson 7: Gaming Culture
Here students will be introduced to the concept of semiotics and how language is used in inclusionary and exclusionary game community practices. Indie game producers and modding groups are also discussed during this lesson.
Lesson 8: Violence and Games
Discussions around violence and games seem to go hand-in-hand. Why is this? What purposes are served by violence and its portrayal in video games? These are some of the questions engaged by this lesson.
Lesson 9: Sex and Games
In this lesson, the subjects of sexuality, gender and the portrayal of sex are discussed. In addition, there is a module on women in the game industry.
Lesson 10: Race and Games
The subjects of race and racial stereotypes are explored in this lesson. The student will discover that race and racial conflict drive gameplay and narrative in numerous game genres, yet is a subject seldom broached in scholarly discussions.
Lesson 11: Serious Games
Games can be used for teaching and training, and this genre is called serious games. Here, students will learn about industry’s co-opting of game theory and practice as they endeavour to engage their workforce. Methods of player retention are explored in this lesson.
Now I may even register to take the free course and get a better understanding into the world of video games. It’s free to take, and will help give a better insight to all that we love to play. Why some topics are heavier then others and so forth. So there you go. my thoughts on recent things I’ve read, and found enjoyment out of it all.